Here's a short sneak peek at the latest build of Beard Snatchers, 1954.
The core game engine is almost complete. Its almost level design time, then the mad graphics dash.
So what are you watching (what's in this build)?
Parallax scrolling background layers
Spaceship inertia
Basic beam & beamed objects inertia
Optimised spawning and off screen sprite system
Optimised recurring function handling! ^_^ yeah that's right - I think this'll be one of the next code snippets. So you'll get an explanation about what the hell that means in the not too far future.
Next build I'll be concentrating on falling object collisions and chain explosions... Plus some forms of AI to spice things up a little.